inFORM

Making interfaces physically dynamic

Sean Follmer and Daniel Leithinger

Summary

inFORM is a shape-changing interface that explores how computers can interact with people through dynamic physical form rather than relying solely on pixels and fixed controls. Its surface consists of an array of motorized pins that rise and fall to create changing shapes, tactile controls, and physical representations of digital information.

What makes inFORM distinctive is that its shape is not simply an output — it actively guides interaction. The surface can create buttons and handles when needed, form grooves and barriers that constrain movement, or reshape itself to push, tilt, and move physical objects. These dynamic affordances and constraints adapt to user actions and computational state, making the interface itself an active participant in the interaction.

inFORM offers a vision of computing in which digital systems can change the physical conditions of interaction. Rather than asking people to adapt to static interfaces, it allows the interface to reshape itself around their needs, actions, and surroundings. It is an important exploration of tangible computing, where information becomes something people can not only see, but touch, feel, and physically manipulate.

The computer has fundamentally changed the way we think about tools because computation is dynamic. So it can do a million different things and run a million different applications. However, computers have the same static physical form for all of these different applications and the same static interface elements as well. And I believe that this is fundamentally a problem, because it doesn't really allow us to interact with our hands and capture the rich dexterity that we have in our bodies. And my belief is that, then, we must need new types of interfaces that can capture these rich abilities that we have and that can physically adapt to us and allow us to interact in new ways.

Sean Follmer
Sean Follmer presents inFORM and a vision of computing where information comes to life under your fingers. Through shape-changing surfaces, emerging controls, and physical representations of data, he explores how machines could adapt to our hands, support richer collaboration, and transform everyday environments into responsive, interactive spaces.

Key concepts

inFORM proposes a different relationship between people and computers — one in which interfaces adapt to human dexterity, spatial thinking, and the changing needs of a task. By giving digital information a physical form, it makes computation something people can touch, shape, and manipulate, while opening new possibilities for understanding complex data and collaborating across distance. Its broader vision extends beyond shape-changing displays toward adaptive devices and intelligent environments that bring information into the physical world. Rather than confining computation to static screens, inFORM points toward a future where the world around us can become a responsive medium for interaction, collaboration, and thought.

This idea was originally published as inFORM: Dynamic Physical Affordances and Constraints through Shape and Object Actuation. See also the inFORM project page, which documents the system and its demonstrations.


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Connections

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